Aug 23, 2018 C++ tutorials, C and C++ news, and information about the C++ IDE Visual Studio from the Microsoft C++ team. This site uses cookies for analytics, personalized content and ads. By continuing to browse this site, you agree to this use. This package installs run-time components of Visual C++ libraries and can be used to run such applications on a computer even if it does not have Visual Studio 2017 installed. Right-click on the following link to copy or bookmark this download: Microsoft Visual C++ Redistributable for Visual Studio 2017.
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C/C++ is NOT supported on Visual Studio for Mac.
To see what languages are supported, click hereCMake, Clang, mingw, and more
Open a codebase from any environment and get to work right away. Use MSBuild with the Microsoft Visual C++ compiler or a 3rd party toolset like CMake with Clang or mingw to build and debug your code right in the IDE. Benefit from a first-class CMake experience.
The best way to target Windows
Design and build classic Windows desktop programs or Universal Windows apps targeting HoloLens, Surface Hub, PC, and Xbox with the Microsoft Visual C++ toolset and the Visual Studio 2019.
Build apps using C++11, C++14, and C++17
Enjoy support for C++11, C++14 and many C++17 features with market leading performance, build throughput and security. Write code using the power of generic lambda expressions, resumable functions, decltype (auto), extended constexpr and C++ attributes, fold expressions, noexcept in type system, inline variables and other modern features.
Write Linux apps and debug them in real-time
Take advantage of powerful coding and debugging tools to manage code targeting Linux built with GCC, Clang, or another compiler. Debug your Linux applications as they run remotely with GDB. Whether you are building IoT apps or high-performance computing cloud services for Linux, Visual Studio will help you be productive.
Target Android and iOS while staying productive
Leverage the power of Visual Studio 2019 and the debugger to build high-performance Android and/or iOS apps and games in C++, share C++ libraries to target both mobile platforms and Windows, or write once and run across all mobile platforms with Xamarin and C++.
Join the many AAA top game studios already using Visual Studio
Create high-performance games with DirectX to run on Windows devices, or build cross-platform games with a top game engine, such as Unity, Unreal, and Cocos. Join the many wildly-successful game studios that already use Visual Studio to boost your productivity with Visual Studio 2019 and the world-class debugger.
Write the best, bug-free code
Do all the basics like setting breakpoints and stepping through your code, then get more advanced with variable visualization, performance profiling, debugging any local or remote process, and multi-threaded application debugging. Run to click, edit your live code and continue executing without having to rebuild.
Browse, edit, and improve your code quickly
Visualize your code with syntax colorization, guidelines, code tooltips, Class View, or Call Hierarchy. Navigate to any code symbol by reference, definition, declaration, and more. Autocomplete your code as you type, quickly repair problems, and refactor your code to your needs. Analyze your code for common issues. Save time that could be better spent.
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Visual Studio for Mac is a .NET integrated development environment on the Mac that can be used to edit, debug, and build code and then publish an app. In addition to expected features, such as a standard editor and debugger, Visual Studio for Mac includes compilers, code completion tools, graphical designers, and source control to ease the software development process.
Visual Studio for Mac supports many of the same file types as its Windows counterpart, such as .csproj, .fsproj, or .sln files, and supports features such as EditorConfig, meaning that you can use the IDE that works best for you.Creating, opening, and developing an app will be a familiar experience for anyone who has previously used Visual Studio on Windows. In addition, Visual Studio for Mac employs many of the powerful tools that make its Windows counterpart such a powerful IDE. The Roslyn Compiler Platform is used for refactoring and IntelliSense. Its project system and build engine use MSBuild, and its source editor supports TextMate bundles. It uses the same debugger engines for Xamarin and .NET Core apps, and the same designers for Xamarin.iOS and Xamarin.Android.
What can I do in Visual Studio for Mac
Visual Studio for Mac supports the following types of development:
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- ASP.NET Core web applications with C#, F#, and support for Razor pages, JavaScript and TypeScript
- .NET Core console applications with C# or F#
- Cross-platform Unity games and applications with C#
- Android, iOS, tvOS, and watchOS applications in Xamarin with C# or F# and XAML
- Cocoa desktop apps in C# or F#
This article explores various sections of Visual Studio for Mac, providing a look at some of the features that make it a powerful tool for creating these applications.
IDE tour
Visual Studio for Mac is organized into several sections for managing application files and settings, creating application code, and debugging.
Start window
When you start Visual Studio 2019 for Mac, new users will see a sign-in window. Sign-in with your Microsoft account to activate a paid license (if you have one) or link to Azure subscriptions. You can press Skip and sign in later via the Visual Studio > Sign in menu item:
Signed-in users will see the new start window, which shows a list of recent projects, and buttons to open an existing project or create a new one:
Solutions and projects
The following image shows Visual Studio for Mac with an application loaded:
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The following sections provide an overview of the major areas in Visual Studio for Mac.
Solution pad
The Solution Pad organizes the project(s) in a solution:
This is where files for the source code, resources, user interface, and dependencies are organized into platform-specific Projects.
For more information on using Projects and Solutions in Visual Studio for Mac, see the Projects and Solutions article.
Assembly references
Assembly references for each project are available under the References folder:
Additional references are added using the Edit References dialog, which is displayed by double-clicking on the References folder, or by selecting Edit References on its context menu actions:
For more information on using References in Visual Studio for Mac, see the Managing References in a Project article.
Dependencies / packages
All external dependencies used in your app are stored in the Dependencies or Packages folder, depending on whether you are in a .Net Core or Xamarin.iOS/Xamarin.Android project. These are usually provided in the form of a NuGet.

NuGet is the most popular package manager for .NET development. With Visual Studio's NuGet support, you can easily search for and add packages to your project to application.
To add a dependency to your application, right-click on the Dependencies / Packages folder, and select Add Packages:
Information on using a NuGet package in an application can be found in the Including a NuGet project in your project article.
Refactoring
Visual C++ For Mac
Visual Studio for Mac provides two useful ways to refactor your code: Context Actions, and Source Analysis. You can read more about them in the Refactoring article.
Debugging
Visual Studio for Mac has a native debugger allowing debugging support for Xamarin.iOS, Xamarin.Mac, and Xamarin.Android applications. Visual Studio for Mac uses the Mono Soft Debugger, which is implemented into the Mono runtime, allowing the IDE to debug managed code across all platforms. For additional information on debugging, visit the Debugging article.
The debugger contains rich visualizers for special types such as strings, colors, URLs, as well as sizes, co-ordinates, and bézier curves.
For more information on the debugger's data visualizations, visit the Data Visualizations article.
Version control
Visual Studio for Mac integrates with Git and Subversion source control systems. Projects under source control are denoted with the branch listed next to the Solution name:
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Files with uncommitted changes have an annotation on their icons in the Solution Pane, as illustrated in the following image:
For more information on using version control in Visual Studio, see the Version Control article.